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Trap is a basic Stolen Power.
Trap

Gain 3 charges that are spent to place Traps (3s to prime) that lasts for 40s and are triggered by the next enemy Champion to step on them. They will be Rooted for 2s and Revealed for 5s. Up to 2 Traps may be on the battlefield at once. You regenerate a charge every 60s or by returning to base.

Batman and Mecha Wonder Woman have their unique versions of Trap with additional effects which can be unlocked and used on any champion when the champion it is associated with reaches level 5 and is owned or if the Stolen Power is bought with Merit.

Batman's Trap

Batman's Trap

Batman's Trap Roots enemies for 3s and Reveals them for 10s instead.

Lex Luthor's Trap

Lex Luthor's Trap can be deployed from a greater distance.

Mecha Wonder Woman's Trap

Mecha Wonder Woman's Trap

Mecha Wonder Woman's Trap primes faster (1.5s to prime).


Stolen Powers
Consume Consume Detonate Detonate Healing Wave Healing Wave Invulnerability Invulnerability Meteor Drop Meteor Drop Psychic Assault Psychic Assault Super Speed Super Speed Super Strength Super Strength Surveillance Camera Surveillance Camera Teleport Teleport Trap Trap X-Ray Vision X-Ray Vision

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