| *Patch Notes *Strategy *Costumes *Trivia
|The Joker - Clown Prince of Crime|
|Price||1200 Merit or 200 Crisis Coins|
|A homicidal maniac who terrifies even Gotham's worst criminals, the Joker cavorts into fights blasting opponents with explosive dolls and boxing glove-adorned RPGs.
It seems that even the Joker does not know who he was prior to falling into that vat of chemicals, where he gained his macabre grin and deathly white face. Many see Joker’s insane exploits and think he acts without plan or strategy. However, it is quite the opposite. The Joker is always thinking five steps ahead, in five different directions.
The Joker is the master of turning innocent props into deadly weapons as he employs his contraptions to corral his opponents into a fatal trap.
|Ability Name||Ability Description|
The Joker gains Power Lifesteal.
When a Champion dies near The Joker, the Power Lifesteal bonus is doubled temporarily and all of The Joker's cooldowns are reduced.
Power Lifesteal: 5% / 8% / 11% / 14%
Duration: 5 / 6 / 7 / 8
Cooldown reduction: 2 / 3.5 / 5 / 6.5
The Joker fires a modified rocket which deals Power Damage to the first enemy it hits and Stuns them.
Damage: 80 / 130 / 180 / 230 (+75% Power Damage)
Cost: 35 / 40 / 45 / 50 Will
The Joker drops a present that explodes after 1 second to deal Power Damage to nearby enemies. It creates 4 Chattering Teeth that last 4 seconds and will chase nearby enemies, prioritising Champions. Enemies caught by the teeth are dealt Power Damage, Slowed by 35% and Revealed for 3 seconds. Additional Chattering Teeth on the same target deal half damage.
Damage: 50 / 75 / 100 / 125 (+40% Power Damage)
Bite damage: 30 / 50 / 70 / 90 (+25% Power Damage)
Cost: 60 / 75 / 90 / 105 Will
Cooldown: 18 / 16 / 14 / 12
The Joker blinks to the target location, leaving behind a punching bag that forces enemy drones to attack it for 2 seconds or until it receives 120 damage. If Mr. Punchy hits the punching bag, it will detonate, dealing the damage and Stun of Mr. Punchy to all nearby enemies.
Cost: 50 / 55 / 60 / 65 Will
Cooldown: 24 / 21 / 18 / 15
The Joker throws a doll at target location that explodes after 1 second, dealing Power Damage to all nearby enemies, Stunning them with laughter for 1 second and creating a cloud of laughing gas. The gas lasts for 4 seconds and deals Power Damage every second.
Damage: 100 / 145 / 190 / 235 (+50% Power Damage)
Cloud damage: 50 / 75 / 100 / 125 (+30% Power Damage)
Cost: 100 / 130 / 160 / 190 Will
- "Ahaha! Oh joy, a new playmate! Hahaha!"
| Assassins: Atomic Wonder Woman • Batman • Flash • Gaslight Catwoman • Nightmare Robin