| *Patch Notes *Strategy *Costumes *Trivia
|Swamp Thing - Avatar of the Green|
|Price||5700 Merit or 650 Crisis Coins|
|A brilliant chemist, Alec Holland had long been developing “a bio-restorative formula” which promised to solve food shortages forever. Tragically, thugs hired by a rival who wanted to steal the formula triggered an explosion in Alec’s lab, destroying it and killing Alec. The explosion saturated nearby plants with the experimental formula giving birth to the Swamp Thing.
Possessing Alec’s memories, the Swamp Thing initially thought he was Alec reborn and cursed the monster he had now become. However, in time he learned the truth: He was actually one in a long line of elemental protectors summoned by the Parliament of Trees. This group of sentient plants protected the Green, the force that created and sustained plant life on Earth. Swamp Thing embraced his role as protector and, thanks to the memories he inherited from Alec, expanded his charge to the protection of all life on Earth.
Swamp Thing can endure tremendous damage and is capable of complete regeneration. He also has control over plant life, and can command it to do his bidding.
|Ability Name||Ability Description|
|If a single blow deals damage over 8% of Current Health to Swamp Thing, he will regenerate 75% of that damage back over 4s.
Heal Ratio: 75% / 85% / 95% / 105%
Cooldown: 50 / 45 / 40 / 35
Swamp Thing shoots a vine that deals Power Damage to the first enemy it hits, and attaches itself for 3s. If it hits a target, he has 3s to cast another vine. Enemies attached to vines lose 20% Movement Speed, and Swamp Thing gains 10% Move Speed per vine. Enemies hit by both vines are Rooted for 1s, severing the vines and granting Swamp Thing 10% Move Speed for 3s.
Damage: 40 / 80 / 120 / 160 + 30% Power Damage
Slow: 20% / 25% / 30% / 35%
Cost: 20 / 25 / 30 / 35
Cooldown: 11 / 10 / 9 / 8
|Summon a Husk for 300s that travels to target location and grants vision, and can withstand 1 Basic Attack. After it reaches the location, Swamp Thing can use this skill to teleport to the Husk after a 2s channel, consuming it. While channeling, the Husk gains a Shield that blocks 2 Basic Attacks. Husks are stealthed, only able to be seen by enemy Champions within 300 range.
Swamp Thing can have up to 2 charges and 2 active Husks, and generates an additional charge periodically.
Recharge Time: 35 / 30 / 25 / 20
Vision Range: 300 / 350 / 400 / 450
Cooldown: 60 / 55 / 50 / 45
|Swamp Thing deals Power Damage in an area. Damaged enemies lose Move Speed for 1.5s. Enemy Champions in the center, and drones/creatures, are Knocked Up for 1s. Enemy Champions not in the center are Knocked Back instead.
Damage: 60 / 110 / 160 / 210 + 60% Power Damage
Slow: 30% / 35% / 40% / 45%
Cost: 50 / 60 / 70 / 80
Swamp Thing transforms into the Warrior King for 10s, healing a large amount of health (over-healing is converted into temporary health). While he is the Warrior King, he gains Attack Speed, is Immune to Slows, and his Basic Attacks deal additional Power Damage that splashes to nearby enemies.
Damage: 30 / 40 / 50 / 60 + 30% Power Damage
Heal: 200 / 300 / 400 / 500
Attack Speed: 25% / 30% / 35% / 40%
Cooldown: 120 / 105 / 90 / 75
- "I am the avatar of the Green."
- "I stand against the rot."
- "The Green is everywhere."
- "The Green has no border."
- "For the Green."
- "I must return to the base."
- "You face the warrior king of the Green."
- Swamp Thing uses a vine as a Skipping rope.
| Assassins: Atomic Wonder Woman • Batman • Flash • Gaslight Catwoman • Nightmare Robin