Contents |
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*Patch Notes *Strategy *Costumes *Trivia
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Supergirl - Last Daughter of Krypton | ||
Role | Bruiser | |
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Universe | Prime | |
Price | 5700 Merit or 650 Crisis Coins | |
Statistics
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Attack | ||
Health | ||
Power | ||
Skills
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Background |
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Like her cousin Kal-El, Kara Zor-El is a survivor of the destruction of Krypton, escaping in a spacecraft of her father's design. The craft put Kara into a state of suspended animation and followed the course set by her infant cousin's craft. However, instead of the trip taking a matter of seconds, like it had for her cousin, it took decades. On crash landing on Earth, Kara suffered a truly rude awakening as her powers manifested almost immediately. Wrestling with those powers, she was astonished to meet her cousin, now a grown man. The worst shock, though, was to come: Kal-El told her that they were the only survivors of Krypton. She was nearly overwhelmed by despair, and hated the alien world she was trapped on. Fortunately, Kara discovered a resilience she didn't know she possessed and is now dealing with her grief and learning to love her new home world. As she is a Kryptonian, Supergirl possesses all the powers of Superman. However, not having grown up with those powers, and having a more fiery disposition than her cousin, Supergirl's use of those powers tend to be more forceful than Superman. However, she still possesses the same moral code of Superman and will avoid using lethal force. |
Ability Name | Ability Description |
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When Supergirl uses a basic attack she gains Attack Speed for a short time. This can stack several times. Her Basic Attacks and World Breaker deal additional True Damage when she has full stacks. | |
Supergirl's next Basic Attack deals additional Attack Damage to her target and to all enemies in a cone behind her target. Using this skill resets her Basic Attack cooldown. | |
Supergirl rushes in the target direction. She deals Attack Damage to the first Champion she hits, and Knocks Down the target. | |
Supergirl gains Attack Armor and Move Speed for a short time. Supergirl's first few Basic Attacks while Determination is active will reduce the cooldown of World Breaker and Bounding Strike | |
Supergirl grabs her target and dashes with them. When her dash ends her target takes Attack Damage and is Knocked Down. Any enemies struck by Supergirl while she is dashing are knocked up. |
Quotes[]
Movement[]
- "Your yellow star strengthens me."
- "Earth will never be home."
- "For Argo City."
- "The fight never ends."
- "I'll do what I can."
- "I don't really trust humans."
- "Okay."
- "What can I do to help?"
- "I can't afford to wait."
- "Got it."
- "Never a moment's rest."
- "I won't go down without a fight."
- "I can't believe Kal is full grown."
- "A good plan."
Attacking[]
- "You can't stop me."
- "Stay down."
Defeating a champion[]
- "You pushed me too far."
- "I wish it hasn't come to this."
- "Krypton forgive me."
Levelling[]
- "I'm a fast learner."
Recall[]
- "Going home."
Taunt[]
- "My little cousin, Kal, sees good in everyone. I don't have that problem."
Images[]
Champion Profile[]
External Links[]
- Supergirl on the DC Comics Wiki
Champions |
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Assassins: Atomic Wonder Woman • Batman • Flash • Gaslight Catwoman • Nightmare Robin
Blasters: Arcane Supergirl • Catwoman • Green Lantern • Lex Luthor • Sinestro • Star Sapphire • Stargirl • The Joker Bruisers: Aquaman • Doomsday • Hawkgirl • Nightmare Batman • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Nightmare Superman • Poison Ivy • Starro • Zatanna Enforcers: Arcane Green Lantern • Atomic Green Lantern • Atomic Poison Ivy • Atrocitus • Gaslight Joker • Mecha Superman • Shazam • Solomon Grundy • Swamp Thing • Wonder Woman Marksmen: Atomic Joker • Blue Beetle • Cyborg • Gaslight Batman • Green Arrow • Mecha Wonder Woman |