Consume is a basic Stolen Power.
Deal True Damage to target enemy drone or creature and you are healed. Environmental objects can also be targeted and are destroyed after healing you.
Atomic Green Lantern, Mecha Superman, Nightmare Batman, Stargirl and Swamp Thing have unique versions of Consume with additional effects which can be unlocked and used on any champion when the champion it is associated with reaches level 5 and is owned or if the Stolen Power is bought with Merit.
Atomic Green Lantern's Consume[]
Atomic Green Lantern's Consume increases your Champion's Move Speed by 13% for 4 seconds.
Mecha Superman's Consume[]
Mecha Superman's Consume restores additional Health equal to 8% Bonus Health.
Nightmare Batman's Consume[]
Nightmare Batman's Consume restores additional Health.
Stargirl's Consume[]
Stargirl's Consume grants her bonus Power Damage while on cooldown.
Swamp Thing's Consume[]
Swamp Thing's Consume grants him 10 credits when used.
Stolen Powers |
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Consume • Detonate • Healing Wave • Invulnerability • Meteor Drop • Psychic Assault • Super Speed • Super Strength • Surveillance Camera • Teleport • Trap • X-Ray Vision
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