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Consume is a basic Stolen Power.
Consume

Deal True Damage to target enemy drone or creature and you are healed. Environmental objects can also be targeted and are destroyed after healing you.

Atomic Green Lantern, Mecha Superman, Nightmare Batman, Stargirl and Swamp Thing have unique versions of Consume with additional effects which can be unlocked and used on any champion when the champion it is associated with reaches level 5 and is owned or if the Stolen Power is bought with Merit.

Atomic Green Lantern's Consume

Atomic Green Lantern's Consume increases your Champion's Move Speed by 13% for 4 seconds.
Atomic Green Lantern's Consume

Mecha Superman's Consume

Mecha Superman's Consume restores additional Health equal to 8% Bonus Health.
Mecha Superman's Consume

Nightmare Batman's Consume

Nightmare Batman's Consume restores additional Health.
Nightmare Batman's Consume

Stargirl's Consume

Stargirl's Consume grants her bonus Power Damage while on cooldown.
Stargirl's Consume

Swamp Thing's Consume

Swamp Thing's Consume

Swamp Thing's Consume grants him 10 credits when used.


Stolen Powers
Consume Consume Detonate Detonate Healing Wave Healing Wave Invulnerability Invulnerability Meteor Drop Meteor Drop Psychic Assault Psychic Assault Super Speed Super Speed Super Strength Super Strength Surveillance Camera Surveillance Camera Teleport Teleport Trap Trap X-Ray Vision X-Ray Vision

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