| *Patch Notes *Strategy *Costumes *Trivia
|Aquaman - Lord of Atlantis|
|Price||5700 Merit or 650 Crisis Coins|
The son of a lighthouse keeper, and the Atlantean Queen, Arthur Curry initially enjoyed a quiet, peaceful life with his father on the surface. This all changed when the media learned of the existence of an 'Aquaman' from Atlantis. Their reports drew the attention of Black Manta, a treasure hunter whose obsession with Atlantean treasures led to the death of Arthur's father. Escaping the surface world, Arthur took his rightful place as King of Atlantis. After a few years, Arthur tired of the court's intrigues and returned to the surface with his love, Mera. He now guards the ocean shores, protecting both worlds but feeling at home in neither.
Aquaman is extremely strong and is quite resilient in combat. He wields the Trident of the Atlantean King to great effect, he can breathe underwater, and can communicate telepathically with most forms of aquatic life.
|Ability Name||Ability Description|
|When Aquaman uses a skill, he gains Rising Tide for 4s. His next Basic Attack consumes Rising Tide to deal Attack Damage to his target and restore Health to himself.
Damage: 20 / 35 / 50 / 65 + 20% Bonus Attack Damage
Heal: 10 / 15 / 20 / 25 + 4% Bonus Health
|Aquaman throws his trident, dealing Attack Damage (increasing the further it travels) to the first enemy it hits. The target is also Revealed and marked.
Min Damage: 50 / 75 / 100 / 125 + 30% Bonus Attack Damage
Max Damage: 100 / 150 / 200 / 250 + 60% Bonus Attack Damage
Cost: 30 / 45 / 60 / 75 Will
|Aquaman swipes his opponent's feet. He deals Attack Damage and Knocks Down the target for 0.6s (+.1s for every 250 Bonus Health).
Damage: 45 / 80 / 115 / 150 + 35% Bonus Attack Damage
Cost: 55 / 65 / 75 / 85 Will
|Aquaman rushes forward, dealing Attack Damage to all enemies. If at least one enemy is hit, Aquaman may use Undertow a second time within 4s.
Damage: 30 / 55 / 80 / 105 + 45% Bonus Attack Damage
Cost: 40 / 60 / 80 / 100 Will
Cooldown: 12 / 11 / 10 / 9s
|Might of Atlantis becomes a unique follow-up skill for 4s when Aquaman deals damage with another skill.
Trident of the King -> Surge:
Dash to the marked target and deal Attack Damage.
Stagger -> Wrath:
Deal Attack Damage, and a percentage of the target's Missing Health as additional Attack Damage.
Undertow -> Capsize:
Rush in target direction. Deal Attack Damage to the first Champion hit, and throw them behind Aquaman.
Surge Damage: 60 / 100 / 140 / 180 + 15% Bonus Health
Wrath Damage: 50 / 75 / 100 / 125
Wrath Missing Health: 17.5% / 20% / 22.5% / 25%
Capsize Damage: 75 / 125 / 175 / 225 + 55% Bonus Attack Damage
Cooldown: 30 / 27 / 24 / 21s
- "All will know the might of Atlantis."
- "I won't hold back."
- "Like a fish in water."
- "As you wish."
- "I have nothing to prove."
- "My trident is yours."
- "Atlantis will rise again!"
Defeating enemy champion
- "Not enough to stop a king."
- "You underestimated me."
Learning new ability
- "I'll put it to good use."
Using Might of Atlantis
- "For Atlantis!"
- "I don't talk to fish. No, seriously, I can't, fish brains are way too primitive for that. But fish are delicious."
- "You are about to lose to Aquaman!"
| Assassins: Atomic Wonder Woman • Batman • Flash • Gaslight Catwoman • Nightmare Robin